“Risk is our business. That’s what this starship is all about. That’s why we’re aboard her.”– Captain James T. KirkThe 23rd century serves as the foundation of the entire Star Trek universe. A time in which many ofthe most iconic people, starships, and locations are introduced, and when many of its key events takeplace.The 23rd Century Campaign Guide presents the entire 23rd century for you to use in the Star TrekAdventures roleplaying game, from the growing pains of the nascent Federation in the century’searly decades to the rising tensions with the Klingon Empire that sparked a brutal war in 2256-2257.Then, onward into the bold “five year missions” period and the volatile latter third of the century.Characters of every department, from command to medical, can use new rules and character optionsto deepen their gameplay experience. No matter the composition of your crew, this guide providesthe means for you to play through some of the most dramatic and influential periods in Star Trek!How does your crew fit into this iconic era and what trailblazing stories of their own will they tell?The 128-page full-color The 23rd Century Campaign Guide features:● New player character options, including new options for the Environment phase of lifepathcharacter generation, the new Free Trader career path option, and 12 new career events.● New optional rules for generating casualties and impacting characters with lingeringconsequences such as fatigue, scars, and trauma.● Guidance to help players and gamemasters create amazing missions and campaigns that fitthematically into the 23rd century, and to collaboratively tell stories with your crew that areas evocative and epic as those involving Michael Burnham, James Kirk, Nyota Uhura,Christopher Pike, Mr. Spock, and many others.● Information about four key periods of the century, along with specific details for each keyperiod concerning the state of the Galaxy, technological advancements, and the major andminor civilizations at play.● Extensive player advice about playing characters through the various periods in this century,along with sample focuses, traits, and values for players to consider adding to theircharacters.● Advice for gamemasters on the themes and tones present in each period of this century, andinformation on various styles of play and campaign structures that might best fit each period.This second edition supplement is compatible with both first edition Star Trek Adventures and theCaptain’s Log Solo RPG.
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